Design and Implementation of a Construction Budgeting Application for Residential Projects on Android Platform Using the Waterfall Method

  • Deddy Rudhistiar Department of Informatics Engineering, Institut Teknologi Nasional Malang, Malang, Indonesia
  • Muhammad Hasan Wahyudi Universitas Tun Hussein Onn Malaysia
  • Hadi Surya Wibawanto Sunarwadi Department of Civil Engineering, Institut Teknologi Nasional Malang, Malang, Indonesia
  • Amar Rizqi Afdholy Department of Architecture, Institut Teknologi Nasional Malang, Malang, Indonesia
  • Thesa Adi Saputra Yusri Department of Mathematics, Universitas Negeri Yogyakarta, Yogyakarta, Indonesia
Keywords: Home, construction cost estimate, application, android, information technology

Abstract

Building a home is one of the most important and basic human needs. However, uncertainty around construction schedules and cost details often pose significant obstacles for individuals and families. The process can be overwhelming, especially for those with less experience in building homes. This is where information technology can play a vital role in streamlining the home-building process. By harnessing the power of technology, the building process can be simplified, providing greater transparency and convenience to users. To address these challenges, the Halo Rumah app was developed. The app helps users choose the right design and materials for their home construction. The app has an intuitive interface that allows users to explore a variety of home designs tailored to different preferences and choose materials that suit their needs and budget. Additionally, the app offers a range of advanced tools that help users estimate and calculate the costs of building a home, giving them a clear picture of their financial needs before starting the building process. By integrating these features, the Halo Rumah app ensures that users can make informed decisions, reduce uncertainty, and plan their dream home more effectively. Based on black box testing of 5 features tested on the Halo Rumah application, the research results show that the 5 features in the application can function according to the expected results.

Downloads

Download data is not yet available.

References

[1] F. A. Zahwa et al., “Equilibrium: Jurnal Penelitian Pendidikan dan Ekonomi PEMILIHAN PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS TEKNOLOGI INFORMASI,” vol. 19, p. 1, 2022, [Online]. Available: https://journal.uniku.ac.id/index.php/Equilibrium
[2] U. Hanifah, S. & Niar, A. Universitas, and A. Dahlan Yogyakarta, “PERAN TEKNOLOGI PENDIDIKAN DALAM PEMBELAJARAN,” 2021. [Online]. Available: https://ejournal.stitpn.ac.id/index.php/islamika
[3] J. Pembangunan, P. : Fondasi, D. Aplikasi, M. Ngafifi, S. Negeri, and S. Wonosobo, “Kemajuan Teknologi dan Pola Hidup Manusia ... Muhamad Ngafifi 33 KEMAJUAN TEKNOLOGI DAN POLA HIDUP MANUSIA DALAM PERSPEKTIF SOSIAL BUDAYA.” [Online]. Available: http://www.tempo.co/read/news/2010/12/23
[4] M. A. Perdana and R. P. Sari, “Optimalisasi Waktu Pelaksanaan Proyek Konstruksi Rumah Tinggal Menggunakan Metode CPM (Critical Path Method) dan PERT (Program Evaluation and Review Technique),” Jurnal Media Teknik dan Sistem Industri, vol. 6, no. 2, p. 116, Sep. 2022, doi: 10.35194/jmtsi.v6i2.1944.
[5] O. : Kidi, S. Sos, W. Ahli, M. Bpsdm, P. Nusa, and T. Barat, “TEKNOLOGI DAN AKTIVITAS DALAM KEHIDUPAN MANUSIA (sebuah tinjauan).”
[6] G. Setiyoko, K. Kunci, : Rancangan, R. Tinggal, K. Manusia, and K. Perancangan, “ASPEK-ASPEK PERANCANGAN RUMAH TINGGAL.”
[7] M. Badrul, “PENERAPAN METODE WATERFALL UNTUK PERANCANGAN SISTEM INFORMASI INVENTORY PADA TOKO KERAMIK BINTANG TERANG,” vol. 8, no. 2, 2021.
[8] R. Sastra, “Metode Pengembangan Perangkat Lunak Waterfall Dalam Perancangan Sistem Informasi E-Learning.”
[9] A. Abdul Wahid Sekolah Tinggi Manajemen Informatika dan Komputer Sumedang, “Analisis Metode Waterfall Untuk Pengembangan Sistem Informasi.” [Online]. Available: https://www.researchgate.net/publication/346397070
[10] R. Farta Wijaya and R. Budi Utomo, “KLIK: Kajian Ilmiah Informatika dan Komputer Metode Waterfall Dalam Rancang Bangun Sistem Informasi Manajemen Kegiatan Masjid Berbasis Web,” Media Online, vol. 3, no. 5, pp. 563–571, 2023, [Online]. Available: https://djournals.com/klik
Published
2025-02-28
How to Cite
[1]
D. Rudhistiar, M. Hasan Wahyudi, H. Surya Wibawanto Sunarwadi, A. Rizqi Afdholy, and T. Adi Saputra Yusri, “Design and Implementation of a Construction Budgeting Application for Residential Projects on Android Platform Using the Waterfall Method”, JESICA, vol. 2, no. 1, pp. 37-42, Feb. 2025.